Ambient Occlusion for Terrain Shading
DOI:
https://doi.org/10.14714/CP103.1901Abstract
Ambient occlusion is widely used in computer graphics to accentuate areas in a three-dimensional scene that are hidden from bright lighting. On maps, ambient occlusion adds spatial depth and nuanced texture to shaded relief images. Ambient occlusion images for maps can be calculated from digital elevation models using the Eduard relief shading application. This paper illustrates the use of ambient occlusion for cartographic terrain shading and introduces two extensions: (1) oriented ambient occlusion for modulation with a direction of illumination, and (2) reduced ambient occlusion for valley bottoms with consistent brightness.
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Bernhard Jenny
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Authors who publish with this journal agree to the following terms:- Authors retain copyright and grant the journal right of first publication, with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).